APRiCot Garden 2025: Research as Regenerative Practice."Pacifier", video game presentation by Lucas Lugarinho Braga.
In the aftermath of the Great Scan, a poisoned rainforest becomes a site of ambiguous revelation. Within this sacrifice zone, where metallophyte vegetation has reclaimed human infrastructure, an encrypted signal pulses—challenging scientific certainty and reigniting hope. PACIFIER invites players into a landscape where environmental catastrophe opens toward unexpected communion. As the Professor navigating this contaminated terrain, you encounter puzzles that function not as obstacles but as embodied negotiations with the limits of knowledge. The expedition unfolds as a process of attunement rather than conquest. The game refuses both apocalyptic despair and technological salvation, instead cultivating a space where toxicity becomes generative medium. As the same poison that devastated the Scanned Jungle now threatens global ecosystems, players develop forms of attention that transcend visual mastery and computational logic, learning to listen to what altered ecologies might teach us about adaptation, resilience, and the transformative potential of of contaminated kinship.
About: Lucas Lugarinho Braga
About: APRiCot Garden 2025: Research as Regenerative Practice